Thank you to everyone who played during our Closed Beta! We were thrilled to add Operators from 12 territories to test #R6M
We loved your videos, feedback, and suggestions. Your feedback will continue to shape the development of the game! 🔥
We're not done yet, more to come! 😉 pic.twitter.com/TDo1xVWO8n
— Rainbow Six Mobile (@Rainbow6Mobile) November 8, 2022
Rainbow Six Mobile ended its closed Beta on November 8.Â
The game was made available in the Philippines last month where players can register for a slot to play the closed beta. The game was available for Android devices via Google Play. I was able to play the game for a short while only, but here are some of my thoughts.Â
Getting the game had its roadblocks…
I was met with a lot of trouble when I first got the game. It took a while for me to download the additional files due to it getting stuck at certain percentages. I assumed it was a storage problem, but it also happened to my colleagues when downloading the game. It took a few tries, but I did get it going eventually.Â

When the game finally got working, I was faced with the tutorial and was quickly met with a bug thereafter which rendered me unable to walk. What was weird about it was that I can make my character turn and look around from where I was standing, but couldn’t make them move. After a quick phone restart though, I was able to finish the tutorial and play the game freely.Â
Not a game of running and gunning
What I noticed after the first playthrough is that the Siege core is definitely there. I only got to play R6S a few times on PC, but what made it a unique experience for me compared to other shooters is present in this mobile version of the game. It still is a game where map knowledge and scouting information will give you the advantage. The gameplay was pretty fun, trying out operators’ abilities and weapons that mixed up each experience. The downside for me was that the rounds were over rather quickly.Â
Although it is a simplified version of the original game, it is still a challenging game for beginners. The people who would appreciate the game from the get-go would be former players of the series, and people who want to explore a more complicated and competitive mobile game than those available in the market. One of my friends who got the game earlier than me said that the first day consisted of players thinking this was a team deathmatch, which is farthest from how the game is designed to be played. Running and gunning isn’t necessarily how R6S is played. It’s rather slow-paced, and most mobile gamers are used to playing fast. Siege’s learning curve is pretty steep. When people get their hands on the game, I would like to see people play more strategically.Â
Controls are overwhelming
Like I said above, I played the game on PC. I’m used to the keyboard, so seeing it translated into mobile controls was very overwhelming for me. I played a few mobile games before, but none of them are as complex as this one. The controls take up a large part of your screen and some of the buttons were not explained during the tutorial. For a casual, I had to fiddle around with some stuff to understand how things work. Some of these buttons are also hard to reach when used simultaneously when holding your phone how you would normally. It would be best to play this with your phone down on a flat surface. You do have the option to modify the formatting and size of the buttons to your liking, so edit away!
Final thoughts
Overall, the game was fun but was understandably buggy. Hopefully, when the game gets released, bugs would be fixed and graphic settings will be available. The controls, though overwhelming, are necessary so I highly doubt there will be any major changes to them. If people are willing to give a little bit of time learning the game, I think it would become a highly competitive scene. It will be interesting to see how mobile players will adapt to this type of gameplay.Â
But for now, it’s waiting time. The beta has ended and there is still no news for the actual release of the game and when it will come to iOS. I imagine there would be time needed to develop the game further and fix the bugs reported. In the meantime, you can stay up to date by following by visiting their website and following their socials there!Â