Note: JUNE 2020 – DOTA2 has implemented a transition from DirectX9 to DirectX11 and new install of the game will prompt users to switch from DX9 to DX11. With that said, we are testing DOTA2 in DX11 from as of June 2020.
In contention for the most popular game on Steam and the biggest competition in eSports: DOTA 2 is powered by the Source 2 engine. The game is fairly light on low to medium settings but maxed out with heavy action on screen, especially during clashes which can really stress most systems. This is a game where frame times matter as responsiveness is very important in high-stakes competition. We’re looking at consistently low frametimes in this game for the best experience Our test uses actual game replay, using the segment from game 2 of PSG.LGD versus T1 during Day 6 of the Main Stage. The clash during the 48:00 where we see a drawn-out fight which sees both teams expending all of their buybacks to secure this clash. You can watch the replay of the actual game used in the benchmark in your Dota2 client.
You can browse the TI10 replay files to see the actual match. You can download it for your own reference. (save it to your DOTA2 replays folder)
API: DirectX11 (default)
Best-Looking slider setting (Ultra)
FPS_MAX 0 Vsync OFF