Introduction
Ever since the launch of the RTX 30-series, ASUS’ ROG Strix cards are the most elusive cards we’ve tested, having only appeared a couple of times in our testing. Its quite the celebrity, and given GPU prices right now, you’d be surprised how much folks are willing to pay extra for the privilege of owning such a card.
But let’s pull back to entry-level: will people still be enticed enough to go after this card? That remains to be seen but RTX 3050 in itself is a polarizing card at its current price point, but regardless its a card that has a segment already built for it and with its sole rivals predominantly aging cards, its tough to discount the overall appeal of the RTX 3050.
In this review, we’ll cover the ROG STRIX RTX 3050 OC and see if the allure of a cherry-picked card, still has its charm on the mainstream market.
Read on!
Product Photos
Power Draw, Clock Speed and Temperature
We start off by testing how high our GPU clocks go as well as how much power our card uses. We run Final Fantasy XV 4K benchmark as well as Kombustor for this tests so that users will have an idea what kind of usage behavior they can see from these cards.
Given that most cards will boost all the way to their highest potential, the numbers we see here should be a good indicator of what to expect from these cards in general.
In the chart below, we have stats over time of how the card behaves under Furmark load including clock speeds, fan RPMs and temperatures. This should give a nice picture of how the card behaves under stress load.
Test Setup and Methodology
Processor: Intel Core i9-12900K
Memory: G.Skill TridentZ DDR4-3600 32GB
Storage: Kingston FURY Renegade 2TB SSD
PSU: FSP Hydro G Pro 1000W
Cooling: ROG Ryujin II 360 AIO Cooler
Monitor: ROG PG27UQ 4K 144hz HDR1000
VGA: Listed
For a full-hardware workout, visit https://benchmarks.ul.com for our system warm-up and stress test of choice.
For benchmarking methodology please see our game benchmark method guide.
Test results are gathered and produced on CapFrameX. This makes it easier for use to get both line graph comparison and raw averages without extra tools. Simply the easiest tool for benchmarking and its available for everyone to use, free of charge. Check it out at capframex.com.
Since this is a GPU review, we benchmarked the area of the games that put heavy load on the GPU.
All our test runs are repeatable, click the links below for area and details. Read our benchmarking methodology.
- Counter-Strike: Global Offensive: FPS Benchmark Workshop Map
- DOTA2 – The International Main Event – Day 6: T1 vs PSG.LGD Game 2 (48:00) – The 10-Man Buyback Fight
- Rainbow Six: Siege – Benchmark Mode
- Apex Legends
- PUBG
- Call of Duty Warzone
- Valorant
- The Witcher 3 – Woesong Bridge
- Grand Theft Auto V – Palomino Highlands
- Shadow of the Tomb Raider – Kuwaq Yaqu
- Forza Horizon 5
- Destiny 2 – The Tower
- Resident Evil Village – Church
- Final Fantasy VII Remake – Sector 5 Slums
- Cyberpunk 2077 – Little China, noontime
See our Youtube playlist for benchmark sequences.
Note: Some proprietary technologies of NVIDIA like PCSS, HBAO+, and HairWorks work on AMD GPU’s BUT to maintain uniformity amongst GPUs, these have been turned OFF.
You can click on any of the benchmark charts enlarge. You can also move forward and backwards to quickly navigate through our charts via gallery view. For this test, only the out-of-box normal mode will be tested.
Kindly let me know if you spot an errors in the charts. I do my best to keep them error free but while test results are reliable and accurate, bringing them over to Excel and relying on formulas to generate the reports sometimes can cause mix-ups.
Notes:
- All data are gathered from exactly the same system, with exactly the configuration we list here. No data is reused from another system or from any variations of. We gather data from only one system as indicated here.
- Graphics cards are allowed to heat up prior to benchmarking. Cooler graphics cards may boost higher than normal.
- Following up on the above, we try to enjoy the game and play a bit before proceeding to the actual benchmark scenario. This allows us to detect any other problems like stuttering, frame skipping, or any other problems.
- Games that receive graphical updates that affect performance e.g. (DOTA2 moving from DX9 to DX11) will be retested completely.
Counter-Strike: Global Offensive (CSGO)
Counter-Strike: Global Offensive, popularly known as CSGO, competes for Steam’s most popular game. It has found a resurgence in its popularity and has recently peaked in 2020 in the number of players that play the game. Based on Valve’s Source Engine, the game received major asset overhauls during the years since its inception nearly 10 years ago. Still, it’s a light game and can be played on fairly lighter systems but the competitive scene for CSGO has seen average players demand high FPS from their systems thus gaining favorable standing with GPU vendors just from the demand for higher FPS alone. CSGO is a game that can easily go past 500FPS on enthusiast systems on maximum settings. We’re including CSGO as requested by our community.
API: DirectX9 (default)
Maximum In-Game Settings
Texture Streaming Disabled
Vsync OFF
DOTA 2
Note: JUNE 2020 – DOTA2 has recently implemented a transition from DirectX9 to DirectX11 and new install of the game will prompt users to switch from DX9 to DX11. With that said, we are testing DOTA2 in DX11 from now on.
In contention for the most popular game on Steam and the biggest competition in eSports: DOTA 2 is powered by the Source 2 engine. The game is fairly light on low to medium settings but maxed out, with heavy action on screen especially during clashes, can really stress most systems. This is a game where frame times matter as responsiveness is very important in high-stakes competition. We’re looking at consistently low frametimes in this game for the best experience
Our test uses actual game replay, using the segment from game 2 of PSG.LGD versus T1 during Day 6 of the Main Stage. The clash during the 48:00 where we see a drawn-out fight which sees both team expending all of their buybacks to secure this clash.
You can watch the replay of the actual game used in the benchmark in your Dota2 client. You can browse the TI10 replay files to see the actual match. You can download it for your own reference. (save it to your DOTA2 replays folder)
API: DirectX11 (default)
Best-Looking slider setting (Ultra)
FPS_MAX 0
Vsync OFF
Rainbow Six: Siege
Nearly 4 years later and Rainbow Six: Siege has become a phenomenon after a lukewarm beginning. The massive shift in focus of the game sees it stepping into eSports territory and the excellent mix of gameplay mechanics, good design and a dedicated dev team has put R6: Siege in a position it couldn’t even picture during launch. Rainbow Six: Siege focuses heavily on tactical and creative gameplay and its vertical levels and highly destructible maps encourage players to be quick on their feet so the action is always going. Powered by Ubisoft’s own AnvilNext 2.0 engine which powers some of Ubi’s recent visual masterpieces, R6:Siege also feature excellent graphics and can get very taxing at high detail settings. The game also features an Ultra HD texture pack download for those that want higher resolution textures but will of course demand more from the system.
API: DirectX 11
Ultra Settings
Anti Aliasing: TAA
Ultra HD Texture pack not installed
Ambient Occlusion: SSBC
Vsync OFF
The game automatically drops to 50% render resolution when Ultra preset is selected
Apex Legends
The battle royale genre sees multiple titles emerge and Respawn Entertainment’s most successful title to date, Apex Legends differentiates itself from main rival PUBG as it presents itself in true, fast-paced FPS. Existing in the same universe as Titanfall, Apex Legends sees contenders in traditional battle royale elimination format but gameplay heavily gears towards more familiar FPS mechanics. As a Respawn Ent. game, its closer to COD versus PUBG’s more sluggish and heavier gameplay.
API: DirectX 11
Settings: High
Texture Streaming Budget: 6GB VRAM
FSP Cap Disabled
Vsync: OFF
Call of Duty Warzone
Previously known as Call of Duty Modern Warfare, Call of Duty Warzone is the free-to-play, battle royale component to the 2019 reboot of the original Call of Duty 4: Modern Warfare game featuring a rebooted storyline, set in a different world where you, along with Captain Price have to stop the world from going to war. Call of Duty Warzone reignites the franchise by introducing full crossplay support where Xbox and PS4 players can play together with PC players. On PC, the game features a new engine pushing photorealism for COD far beyond what their older engine is capable of. The new engine also introduces raytracing and the AI is designed to perceive light as well. With a revitalized multiplayer arena, the game will require fast frame rates. Warzone has a slightly higher system load than COD:MW multiplayer and single player campaign mode.
API: DirectX 12
Render Resolution: 100%
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Tessellation: All
Shadow Map Resolution: Extra
Particle Lighting: Ultra
DirectX Raytracing: OFF
Ambient Occlusion: Both
Anti-Aliasing: Filmic SMAA T2X
World Motion Blur: Off
Vsync: OFF
Shaders Installed before benchmarks*
PUBG Battlegrounds
Developed and published by PUBG Corporation, PlayerUknnown’s Battlegrounds now officially PUBG Battlegrounds, was an ARMA3 mod which has gained a massive global playerbase after being released as a stand-alone game. The game is now available for almost all platforms from PC to mobile but PC has been the definitive edition of the game. The game has evolved much since its release, receiving multiple polish to arrive at its current state.
API: DirectX 11
Settings: Ultra
Vsync: OFF
Valorant
Developed by League of Legends developer, Riot Games, Valorant is a first-person shooter featuring multiple heroes or agents which have unique skills to assist them within the games traditional team-based FPS combat. The game is gaining incredible success and has taken a large chunk of the now-incredibly massive CSGO playerbase as well, presenting a more refreshed take on classic TDM FPS but spices it up with skills, etc. Like CSGO and League, this game is light as a feather for the largest adoption possible. With 360hz monitors and input lag/system latency a major focus for these games, we’re now including it as reference for players.
API: DirectX 11
Settings: Max in-game details
Anti-Aliasing: MSAA x4 (highest in-game)
NVIDIA Reflex: Off
Vsync: OFF
The Witcher 3: Wild Hunt
CD Projekt Red’s latest installment in the Witcher saga features one of the most graphically intense offering the company has to date. As Geralt of Rivia, slay monsters, beasts and men as you unravel the mysteries of your past. Vast worlds and lush sceneries make this game a visual feast and promises to make any system crawl at its highest settings. This game has found great resurgence in its playerbase thanks to the release of Netflix’ Witcher series.
API: DirectX 11
Frame Rate: Unlimited
Nvidia HairWorks: Off
Ultra Settings
Motion Blur: Off
Blur: Off
Anti-aliasing: On
Bloom: On
Sharpening: High
Ambient Occlusion: SSAO
Depth of Field: On
Chromatic Aberration: Off
Vignetting: On
Light Shafts: On
VSync OFF
Grand Theft Auto V
The fifth and most successful installment to date in the highly controversial Grand Theft Auto series brings a graphical overhaul to the PC version of GTA V which many have lauded as a superior approach in porting a console game to PC. Featuring large areas and detailing, GTA V is a highly challenging application in terms of scene complexity.
Our benchmark uses a run from Palomina Highlands running through a lush area to a remote road all the way to a neighborhood in our car to simulate multiple scene changes.
API: DirectX 11
FXAA Off
MSAA 4x
TXAA Off
Very High settings
Anisotropic Filtering: 16x
Motion Blur disabled
Advanced Graphics enabled
Vsync OFF
Shadow of the Tomb Raider
Shadow of the Tomb Raider is the latest installment in the reboot run of the classic Tomb Raider franchise. The game follows the story set forth by the previous game which Shadow of the Tomb Raider short follows after. Technology-wise, the game uses the Foundation engine updated to meet the demand of developer Eidos Montreal to push the engine to its limits. The game supports DirectX 12 and is one of the launch titles to support RTX technology namely DLSS which launched a couple of months post-launch.
API: DirectX 12
Graphics Settings Preset: Highest
Texture Quality: Ultra
Texture Filtering: 8x Anisotropic
Anti-Aliasing: TAA
DLSS: OFF
Raytraced Shadow: OFF
Vsync OFF
Forza Horizon 5
Developed by Playground Games and published by Xbox Game Studios, Forza Horizon 5 is the latest installment in the Forza series, picking up straight after the British escapades of Horizon 4, Horizon 5 takes us now to Mexico for another open-world racing spectacle, that is Horizon. Built on proprietary ForzaTech engine, the game harnesses its power to provide an excellent experience on both PC and Xbox.
API: DirectX 12
Settings: High
Raytracing: Off
Vsync: Off
Resident Evil Village
Easily one of the best installment in the Resident Evil franchise, Village takes the best of what makes RE4 such an icon and mixes it up with vestiges of classic RE. Built on modern RE Engine, the game supports raytracing as well as other modern niceties. But for the most part, keeps a conservative PC gaming experience. Regardless, the game brings with it classic RE and the RE Engine’s best outing to date on a Resident Evil title.
API: DirectX 12
Detail Settings: Prioritize Graphics
Raytracing: Off
Average FPS
The charts below summarizes performance for total, AAA and esports games to give readers an idea of what to expect from these cards at a glance. With our home region a predominantly esports-centric country along with neighboring countries, I felt it was easier to separate performance average based on the most popular esports title around. There is also a separate AAA-games only section for gamers who prefer to base their choices on these games only.
1920×1080 (Full HD)
2560×1440 (Quad HD)
3840×2160 (4K Ultra HD)
Relative Performance
The chart in this page shows the total and esports-results relative to other cards in our testing.
Relative Performance: Esports
Conclusion
At an average of 2032Mhz and 55*C, the closest we’ve tested to the same cooler behavior of the ROG STRIX RTX 3050 OC is the MSI RTX 3050 GAMING X at 1959Mhz at 61*C. Our other RTX 3050 is the average GIGABYTE RTX 3050 OC which clocks in at 1896Mhz at 67*C. This is a far cry from the 55*C that ROG flexes, something many may dismiss but couple that with the higher boost clock and its easy to discount that ASUS is really going all-out despite the relative price class that we have here.
To further prove its advantage over other cards, our average performance seals the ROG STRIX RTX 3050 at a 50+FPS lead over the GIGABYTE card which in most occasions will most likely be around the same price once rocking an AORUS cooler. While overall performance remains to be seen, we’ve yet to to see AORUS actually produce a decent OC card that isn’t a glorified GIGABYTE card.
Overall, the ROG STRIX RTX 3050 OC further enshrines itself on why the ROG STRIX line is a coveted line and if you’re after the best cooling or performance for either a longer lifespan or to push this RTX 3050 further.
ASUS backs the ROG STRIX RTX 3050 OC with a 3-year warranty.