Previously known as Call of Duty Modern Warfare, Call of Duty Warzone is the free-to-play, battle royale component to the 2019 reboot of the original Call of Duty 4: Modern Warfare game featuring a rebooted storyline, set in a different world where you, along with Captain Price have to stop the world from going to war. Call of Duty Warzone reignites the franchise by introducing full crossplay support where Xbox and PS4 players can play together with PC players. On PC, the game features a new engine pushing photorealism for COD far beyond what their older engine is capable of. The new engine also introduces raytracing and the AI is designed to perceive light as well. With a revitalized multiplayer arena, the game will require fast frame rates. Warzone has a slightly higher system load than COD:MW multiplayer and single player campaign mode.
API: DirectX 12
Render Resolution: 100%
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Tessellation: All
Shadow Map Resolution: Extra
Particle Lighting: Ultra
DirectX Raytracing: OFF
Ambient Occlusion: Both
Anti-Aliasing: Filmic SMAA T2X
World Motion Blur: Off
Vsync: OFF
Shaders Installed before benchmarks*
Previously known as Call of Duty Modern Warfare, Call of Duty Warzone is the free-to-play, battle royale component to the 2019 reboot of the original Call of Duty 4: Modern Warfare game featuring a rebooted storyline, set in a different world where you, along with Captain Price have to stop the world from going to war. Call of Duty Warzone reignites the franchise by introducing full crossplay support where Xbox and PS4 players can play together with PC players. On PC, the game features a new engine pushing photorealism for COD far beyond what their older engine is capable of. The new engine also introduces raytracing and the AI is designed to perceive light as well. With a revitalized multiplayer arena, the game will require fast frame rates. Warzone has a slightly higher system load than COD:MW multiplayer and single player campaign mode.
API: DirectX 12
Render Resolution: 100%
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Tessellation: All
Shadow Map Resolution: Extra
Particle Lighting: Ultra
DirectX Raytracing: OFF
Ambient Occlusion: Both
Anti-Aliasing: Filmic SMAA T2X
World Motion Blur: Off
Vsync: OFF
Shaders Installed before benchmarks*