There’s no denying it, we’re not seeing the performance promise we many have initially and that’s the crux of the matter for the RTX 3080. It is a generational leap in performance, but to use word “greatest generational leap” is a bit circumstantial.
Most of our benchmarks and games are selected primarily to neutralize any proprietary technology. As the chart above shows, DLSS on the RTX 3080 suddenly puts us in 100FPS+ territory vs. the 2080 Ti. This puts NVIDIA’s promise to perspective: more than twice the performance of the RTX 2080 Ti is indeed possible, but only in situations wherein the technology of the RTX 3080 can be taken advantage off.
That puts us in a dilemma. From a price perspective, the RTX 3080 does present a visible performance uplift in most games but in general, this is a small increase compared to what initially expected and NVIDIA might’ve expected this and used the pricing to offset expectation. Given that, the main take here is that NVIDIA is pushing for DLSS and raytraced games given the amount titles they provided us during the testing of these cards. A