Note: JUNE 2020 – DOTA2 has recently implemented a transition from DirectX9 to DirectX11 and new install of the game will prompt users to switch from DX9 to DX11. With that said, we are testing DOTA2 in DX11 from now on.
In contention for the most popular game on Steam and the biggest competition in eSports: DOTA 2 is powered by the Source 2 engine. The game is fairly light on low to medium settings but maxed out, with heavy action on screen especially during clashes, can really stress most systems. This is a game where frame times matter as responsiveness is very important in high-stakes competition. We’re looking at consistently low frametimes in this game for the best experience
Our test uses actual game replay, using the segment from game 2 of PSG.LGD versus T1 during Day 6 of the Main Stage. The clash during the 48:00 where we see a drawn-out fight which sees both team expending all of their buybacks to secure this clash.
You can watch the replay of the actual game used in the benchmark in your Dota2 client. You can browse the TI10 replay files to see the actual match. You can download it for your own reference. (save it to your DOTA2 replays folder)
API: DirectX11 (default)
Best-Looking slider setting (Ultra)
FPS_MAX 0
Vsync OFF
What was going on with that huge discrepancy between the 4070 FE and this card in the Cyberpunk benchmarks?
I am actually reconfirming. I assumed it was because it was an OC card on launch but now that’s I’ve tested other OC’d cards, the diffeence should only be around 5FPS in 1080p. For reference the ASUS TUF 4070 OC and GB Aero 4070 OC both hit around 129FPS @1080p. I only got these cards recently so I’ll be update these once the data is final.
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thanks for valuable information